Denisa Váňová
[ Public space Illustration & design Fine Art ] Workshops About me
collaborate denisavanova99@gmail.com fb ig CZ EN
The School Bestiary #illustration
Legends of Česká Třebová #illustration
Drawings for the village of Tržek #illustration
ArtUž Studio #graphic design
Dobrý kafe #graphic design
Bird #3D & character design
Paper puppets #illustration#3D & character design
ČD tea #illustration
The Librarian #3D & character design
Lithographs #illustration
Not just trains #illustration#graphic design
Molten doe #3D & character design
Black Peter #illustration
Tin mugs #illustration#graphic design
A Reading from St John #illustration
Figures #3D & character design

No project with this tag.

A project on the horizon?

let me know
© Denisa Váňová & Ondřej Havlíček 2026 fb ig denisavanova99@gmail.com CZ EN

The Librarian

Character design for a library event

2026

I created a fantastical librarian climbing out of an old book for the library in Česká Třebová, as part of a Fantasy Days event for children aged 10 and over. I built the whole event around the story of an ancient librarian from the library in the Misty Ravine, who left the children a letter from the past with clues in it. Following those, the children gradually hunted down the recipe for a secret slime. I designed the librarian character and the whole story from beginning to end.

The librarian was first made as a 3D model in ZBrush intended for 3D printing. I wanted the children to be able to paint the printed librarian themselves and take it home as a memento of the event, and at the same time to make the whole story more memorable.

I then placed the librarian model into Blender, where I was learning to build a whole scene for the first time. The other objects in the scene come from PolyHaven; some I modified, recoloured or retextured. On this project I tried out working with the placement of objects, different kinds of lighting, fog and emission. Finally I also worked on the render settings and the various technical parameters affecting image quality and render speed. I rendered the scene from several different positions and looked for angles that would each create a slightly different atmosphere, from calmer to more dramatic.

Techniques / software
ZBrush, Blender, 3D modelling, 3D printing, texturing, lighting, working with fog and emission, rendering

Next project →