No project with this tag.
No project with this tag.
Low-poly 3D character
This is my very first model made entirely in Blender. I wanted to try a stylised low-poly figure, because otherwise I tend to make rather complicated, detailed models, so this time I deliberately worked more simply.
I made a 3D bird that feeds on lighthouses. I had no sketch or precise design prepared in advance, but started from basic geometric shapes and gradually deformed them and put them together in Blender, fairly spontaneously, through various deformations of the forms.
On this project I tried out working with textures, materials, colours and light, and made a short, simple animation.
Techniques / software
Blender, low-poly modelling, 3D modelling, texturing, materials, working with colour, lighting, animation